Version 0.30.2 - Thursday, 29 November 2001 11:21PM CDT |
Well it's been a while so I thought, "Hey, it's time for a release!", so that is exactly what I'm doing.
Release 0.30.2 features some more code clean up with the understructure of WoD starting to take shape. Also, work
has begun on a new file dialog widget! If you want to see what this widget, and the slider bar widgets look like
then go right on over to the "SHOTS" section to check out the new screenshots I put up!
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Version 0.30.1 - Monday, 11 November 2001 09:01PM CDT |
The last release we had accidentaly had some extra files(object files and temprorary files) that didn't belong.
So I thought it would be good to get another release out. Also, in this release I finished up the widget system
but there is only one widget type for now, but it is still pretty nice to use! You can see it by checking out
the settings.cfg file in the config directory of WoD. Anyways, as always, keep coming back for more on the way!
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Roadmap added - Monday, 05 November 2001 08:58PM CDT |
We have just placed a road map in the projects page so you can see where WoD is
heading towards for each version up to 1.0! If you have any extras you would like seen added just e-mail us.
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WoD 0.30 has been released - Sunday, 04 November 2001 06:08PM CDT |
A new version of WoD is finally out. I know it's been a long time but hey, We've been busy
working on the code! The new version includes alot of underlying code changes including
JR's new object system. For the future J.R. is working on a new interpreter. This will
be used to read in code for the game at startup to improve the dynamics of the game and
making it easier to hack away at the inner-workings of the game without re-compiling! The new
code is going to be named WOD++ :) Jordan is working on a dynamic widget system so can just as
easily add configuration GUI objects to control the objects created with WOD++. Make sure to come
back soon for the big changes coming!
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JR Working on New Object Structure - Thursday, 18 October 2001 11:19PM CDT |
Been working on a revamped object structure. This way the animations can be used to take care of AI
in a very customizable manner. The revamp will also allow the game to take tens of players in one
game, with thousands of objects able to be stored in an efficient manner, and quick to access way.
After the revamp is complete, I'll focus on getting objects to be controllable. |
Version 0.16 is out! - Saturday, 21 July 2001 12:53AM CDT |
It was discovered that version 0.15 had the debug version of the windows executable. Oops! So here we are with a
new version to fix that little problem! Also, there is a brand new logging system to make it alot easier to log
errors and warnings in WoD. We also have some nice preliminary sound work from James up with this release so go ahead
and check out the cool new sounds!
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WoD has gone to version 0.15! - Monday, 16 July 2001 07:31PM CDT |
We have just made the latest release of Wars of Destiny! It is now at version 0.15 They're alot of new features since
0.10 including: network implementation(beta), sound support(for ogg, mp3, and wav), a re-defined mapping structure
to take care of a few drawing bugs, a new theme architechure for making personal themes for the game, in depth logging
capaibility, read-in configuration file support so the configuration for the game doesn't have to be hard coded. These
are just a few of major changes that have taken place. So be sure to check out the new release which includes binaries
for Linux and Windows. For Linux you will need SDL installed, for Windows all the DLL's are included so you can run
it out of the box.
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06-17-01 12:45PM CDT |
Ogg, mp3, and wav music support is in. I also rewrote some of the graphics display triggers, which fixed a lot of display problems. James (our sound guru) is working on some music now in ogg format. Next up on my development plate is sound events for objects.
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New updates! - Wednesday, 27 June 2001 07:19PM CDT |
During the last few days I have been working on making the site look a little nicer so we can attract
some visitors for WoD. It would be nice to have a Web developer make it look real good (*hint, hint!*)
Also WoD itself has gone under some updates, J.R. has added sound and mpeg
functionability to the game. This requires you to download the SDL_mixer library from SDL's site along
with smpeg which you can find a link for at SDL's site also. On a last note, I have added an updated
development release and wod-extra's package to include the new audio and video libraries.
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06-11-01 01:12PM CDT |
All the graphics are now in PNG format and supported by WOD. I have added some new stuff
in the files section. I've decided to post a daily snapshot of the code. I will probably also post daily
builds soon too. Also added wod-extras which is for Window's developers who do not want to download SDL
and compile it themselves. The file includes everything needed to compile and run WOD.
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06-11-01 02:06AM CDT |
I know it's late but I finished up the mouse selection code for the menu. I also optimized
the menu a little bit so it should run pretty smooth right now. The next thing to do for me is going to be
to conver tall those big BMP files to PNG format. Hopefully I'll finish that later tonight.
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06-09-01 09:44PM CDT |
Finally added keyboard selection support in the menu. The buttons are now highlighted upon
selection with the keyboard. There is still a little bug since the menu uses the enter key, and faster computers
pick up the enter strike from the programs execution. But, that will be fixed and mouse support will be added
for selecting the buttons. I just found out the good news(read below), it sounds like WOD has a bright future
and we are starting to get more help. Of course we still take more! Anyways I'm thinking of releasing WOD
version 0.11 soon to show all the changes that have been made, so come back soon.
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06-09-01 03:21PM CDT |
Mouse cursor is now implemented, but just for show. You can't click yet. It is done through the theme code,
so it can easily be changed. Next step is to get theme decorations, then buttons, and then to make the buttons do
something. When the code is entered for doing button actions, objects will get the same ability to do actions
on frame changes - ala they can trigger sounds and explosions. Sound code will be next after the buttons so I
can bring in a sound developer we located, more on this later. I also have located a -full time- WoD graphics
designer, but he won't be able to join us for a month. A part time graphics designer may have also been
located too, but it's still up in the air.
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06-06-01 12:21PM CDT |
Been working on the theme code for the interface. Buttons, panels, selectors, and cursor
graphics will be covered by this. This is in preparation of doing the input code for the mouse to select
objects. I've also been doing more documentation on the map file format so whenever we get someone
that can work on the map maker, everything is laid out, ready to go.
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06-06-01 12:21AM CDT |
After 5 hours of torment I was finally able to figure out how to use CGI scripts(don't laugh :) Other
then that J.R. has been working alot on object selection and most of the code is up in the CVS, the implementation
is soon to come, or so he assures me. Right now I'm working on the network still and trying to get some info on IPX.
We also have had a few people interested in helping out, we will take all that we can! Anyways, enjoy what is to come.
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06-02-01 10:14AM CDT |
Me(diginux) and J.R. finally have admin access!!! So we finally were able to move
our cvs over to wod's site. I'll put more exact directions on the site later for viewing the CVS and
downloading from the CVS. As a few updates I've updated wod-0.1.zip to include a binary that doesn't need
the debugging DLL so it should work on any windows computer now.
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05-29-01 10:33AM CDT |
WOD version 0.1 is out!! Check the Files
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05-27-01 05:03PM CDT |
Added website for WOD.
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